I started games development in the mid-1980s, I was around 9 years old. Games for my Toshiba MSX were rare and expensive, I decided to make my own, for my own consumption. From then to now I still have the same passion, around 30 years later. I hope I'll still be working on games for my grand children in another 30 years
In my day job I'm mostly focused on developing art teams and solutions for those teams, improving efficiency and quality of art output.
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